lvgl.triangle
lvgl.triangle([parent, ]params)
Display a filled triangle.
Parameters
| Name | Req | Type | Description |
|---|
parent | no | object | optional LVGL object to attach the new object to; if omitted the object is created in the top-level script window |
params | yes | table | |
| Field | Type | Description |
|---|
x | number | position relative to the top-left of the parent | y | number | position relative to the top-left of the parent | w | number | width | h | number | height | color | color or function | primary color for the object | pos | function | dynamic position callback returning x, y | size | function | dynamic size callback returning w, h | visible | function | dynamic visibility callback | floating | boolean | keep the object fixed inside a scrollable container, added in 2.11.6, defaults to false | opacity | number or function | opacity from 0 (transparent) to 255 (opaque), defaults to 255 | pts | table or function | table of exactly three points, each a {x, y} pair, defaults to nil |
|
Returns
| Name | Type | Description |
- | table | LVGL object |
Availability
- Since:
2.11.0 - Radio support:
color-lcd
Notes
- Unlike the line-drawing objects, LVGL has no built-in triangle primitive. The drawing method used is simple and does not anti-alias.
Source
radio/src/lua/api_colorlcd_lvgl.cpp