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lvgl.numberEdit

lvgl.numberEdit([parent, ]params)

Add a number edit box using the EdgeTX style.

Parameters

NameReqTypeDescription
parentnoobjectoptional LVGL object to attach the new object to; if omitted the object is created in the top-level script window
paramsyestable
FieldTypeDescription
xnumberposition relative to the top-left of the parent
ynumberposition relative to the top-left of the parent
wnumberwidth
hnumberheight
colorcolor or functionprimary color for the object
posfunctiondynamic position callback returning x, y
sizefunctiondynamic size callback returning w, h
visiblefunctiondynamic visibility callback
floatingbooleankeep the object fixed inside a scrollable container, added in 2.11.6, defaults to false
getfunctioncalled to get the current value to display, defaults to nil
setfunctioncalled for every change to the number while editing; passed the new value, defaults to nil
editedfunctioncalled after the user finishes editing; passed the final value (added in 2.11.5), defaults to nil
activefunctionsets the enabled/disabled state; must return a boolean, true to enable, defaults to nil
minnumberminimum allowed value, defaults to -1024
maxnumbermaximum allowed value, defaults to 1024
displayfunctionoverrides how the value is displayed; passed the current value, must return a string, defaults to nil

Returns

Name Type Description
- table LVGL object, or nil if not running as a One-Time script or fullscreen widget

Availability

  • Since: 2.11.0
  • Radio support: color-lcd

Notes

  • Only available for One-Time scripts and widgets running in full screen mode -- returns nil otherwise. @notice Use set to react to every change during editing, or edited to only react to the final value once editing is complete.

Source

radio/src/lua/api_colorlcd_lvgl.cpp